![]() ⦁ Player's squadmates could leave the room in the Story overworld, which made swapping to them impossible. ⦁Ěsylum Patients would refuse to "wake up" and fight if they spawned in unaware. ![]() ⦁Ğnemies firing explosive weapons (such as the N51 Mortar) weren't properly firing at the reticle on the ground. ⦁ The 12.7x99mm ammo was named incorrectly in the code using an invalid ASCII character, which led to problems for modders. ⦁ Poorly repeating textures in the Vampire Shrine and Science Tower Courtyard areas made the floor look bad. You wouldn't normally see this because all current Arena origins use only a single corpus type, but it was painfully visible with custom modder origins. ⦁Ĝorpus was displayed in backwards order in your profile/inventory screen. This wouldn't affect existing gameplay, but future updates utilizing corpus would have broken the whole buff system. ⦁Ě niche bug where de/buffs attached to your Corpus could apply/stack after that corpus was broken. The game was checking if they had stopped thrashing before ending the effect, but crit'd enemies die instantly and don't thrash, so the burning process got skipped. ⦁Ĝrit kills with fire damage would cause the target to burn to a husk instantly. Mostly backend changes to streamline and improve it. ⦁ğixed how the game displays quest objectives in the top left of the screen. Now you'll take the melee weapon and drop the two firearms. ![]() FIXED⦁ĝual wielding two firearms when picking up a two-handed melee weapon would cause you to drop one firearm as well as the melee weapon. ![]()
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